Lately, I’ve been playing Halo: Reach with my brother, who lives back in my homestate of Minnesota. It’s a good way for me to stay connected with family, all the while learning how to deal with loss and defeat in an adult and magnanimous manner.
Anyway, I think it’s got me in kind of a sci-fi mood, so the microjam for this week is based on the idea of writing an overture for a game with a futuristic or space-oriented setting. This is the kind of piece that would expose some of the major themes that I would theoretically use throughout the rest of the game’s score (listen to the cello’s opening line for an example). I imagine this piece being the first thing the player hears in the game, perhaps taking place during a cutscene with the camera panning over distant planets or zooming through the blackness of space. One might even go so far as to refer to this work as a Space Jam.
I should mention that this week’s entry is kind of a two-parter. Being that this is an overture, I’m envisioning it as a slower introduction to a more active work immediately following. So tune in next week for the exciting conclusion, and as usual, I’d love to hear your thoughts; I’m pretty excited about this one!