Been working on Zelda: Skyward Sword in between music projects lately. My favorite thing about the Zelda series is its close relationship to music. In Spirit Tracks, you found magic pan pipes. You looked like you were having a stroke blowing into the microphone on your Nintendo DS to play them, but it was a cool idea. In my favorite game in the series, Wind Waker, you obtained a conductor’s baton that could controlled the wind. In the most famous Zelda entry, Ocarina of Time, you were eventually gifted with the title instrument, which allowed you to teleport, change day into night, uncover secrets and more by playing different songs.

Having an instrument that can move the sun and summon a horse out of thin air marks pretty much the only time a woman will be impressed with you for playing a shell flute.

My favorite in-game musical aspect of the Zelda series is when you first learn one of the important songs for your instrument. Usually when the player wants to perform a tune they’ve learned, the use the controller to input the first few notes, and the game takes over from there, giving you a kind of truncated version of the melody. But the first time Link discovers a new song, you’re usually treated to a more elaborate performance.


Here’s an example of one of my favorite ones:


So this week’s entry is my take on a Zelda style Temple Song. I kept it relatively simple, like most of the ones you’ll hear in the series; piano, cello, harp, and a little tamourine. All the player-performed songs in the Zelda games do something cool; mine bakes lasagna and automatically pulls up Die Hard on netflix.



Temple Song