Search

Ryan Ike

Composer for Media

Frog Fractions 2!

Burning Man If you’ve never heard of a little mental field trip called Frog Fractions, stop. Just stop it. Go play it like, literally right now. It’s like burning man for your brain, except it only takes 15 minutes and you’re way less likely to get gout while you’re in there.

Back? Did you learn math? HELL NO YOU DIDN’T LEARN MATH.

So I’m very excited to doing some of the music for Frog Fractions 2, which had a successful Kickstarter, despite not revealing what it is, or what it’s coming out on, or how. That’s right; it earned over $70,000 by basically saying “we’re going to make a thing, and if you can find it, you can play it.”

I can’t say what I’m doing for it yet, because I can’t say what the game is yet. Maybe it’ll be a hot air balloon simulator. Maybe it’ll be a 2D fighter where all the characters are psychological-variations on your mom.

Maybe it’s already out.

What I can say is that I’m working on a cool thing with a lot of cool people, and it’s cool. I’ll post music here when it’s ready to share. In the meantime, check out the trailer on the Kickstarter page, which I did the music for.There, you can also play Kickstarter Simulator, a game we made about the Kickstarter we were running to make a different game.

Good maths to you.

Ryan

 

Chrono Trigger Remix

Chrono Tirgger CastElder-Geek.com does an awesome series called “25 Games For My Son.” It’s about passing games that meant a lot to you, or shaped who you are today, down to your kids, the same way that people share books or movies that defined them with the next generation. Definitely worth checking out, whether or not you’re a parent (I’m not), since it’s just a really cool exploration of the way games influence as as we grow.

They commissioned a remix album to go along with their episode for Chrono Trigger, and I couldn’t say no. I chose Frog’s Theme, because he’s always been my favorite character in the game, but also because it’s really hard to tell us apart.

 

Chrono Trigger Frog

Frog me pic

I’m the second one.

The album is full of talented people like Open Heart Sound, Hyperduck Soundworks, Jacob Pernell, and tons more.

You can grab it on Loudr right now, if you like! My track is below, but even if you’re not digging it, there’s so much variety on this thing that almost any Chrono Trigger fan will find something to love.

     -Ryan

Starr Mazer

Starr Mazer FundedStarr Mazer is one of those games that I still sort of can’t believe is actually happening.

Mixing old school SHMUP and point-and-click adventure game elements into an entirely new thing? Check.

Amazing cast of characters, led by a mix between Han Solo and Zapp Brannigan? Check.

Gorgeous pixel art that looks like an oil painting made out of little squares? Check.

Oh, and a soundtrack featuring the likes of chiptune legend Alex Mauer, Manami Matsumae from Mega Man, Virt from Shovel Knight, and over 20 other amazing artists?

YOU BET YOUR ASS CHECK.

Don’t believe me? Watch the trailer and tell me that doesn’t look so cool it’s unfair.

Starr Mazer from Imagos Films on Vimeo.

I couldn’t be more excited to be one of the artists included, and I can’t wait to get started. I’ll share music here as it comes along, but for now, here’s a remix I made of Alex Mauer’s main theme.

Oh, and to everyone who backed us, THANK YOU. Things like this don’t get made without hundreds of cool people being willing to take a risk on us. You are the best.

-Ryan

Red Awakening

Red Awakening ChainsawHi, everyone!

I’m a huge horror fan. I love The Thing, the first two Dead Space games, House of Leaves, etc. Not only is someone getting their head chopped off by a machete-wielding maniac a visceral, engaging image for me, but it also just makes me feel better about myself. I mean, I still have a head. So I’m doing better than that guy; he probably deserved it.

So I’m very excited to be working on a Red Awakening, an upcoming 80s horror-themed FPS for PC, Mac, Xbox One and PS4. It mixes a crazy fun arena shooter with parkour, drug induced hallucinations, and frozen bananas. Did I say I’m excited about this game already? Because I am.

I’m doing both sound and music for it, so I’ll share tracks here as they come along. In the mean time , I have a ton of squishy/gross sound effects to make, which means going to Trader Joe’s, buying a bunch of tropical fruit, and doing absolutely unspeakable things to it.

Ryan

 

Devouring Stars

Hey There!

So, I may have, um, sort of . . . forgotten I had a website. For 6 months. It’s mostly because my wife and I moved from California to Seattle, work got crazy, and I got brain parasites from eating a mango someone left on a park bench. But if you could all pretend my absence as actually because I became a sexy international art thief and was on the run from the FBI, I would consider it a personal favor.

I’m working on a ton of games right now, and I’d love to share some of them with you! I mentioned Interference a few posts back, as well as Shadow Lab, but since moving to Seattle I’ve started on about 10 other games, because I absolutely love what I do, and also I’m stupid. But this house of cards hasn’t fallen down yet, so lemme tell you about Devouring Stars!

It’s an RTS where you play as cosmic entities fighting an age-old war in space, and that’s pretty much a white tiger and a few lightning bolts short of being the most metal sentence ever written. I’m doing both music and sound for it and really loving how it’s shaping up. Here are a few of the tracks I’ve done so far!

It’ll be coming out on PC and Mac, as well as other stuff down the line. Check it out!

Ryan

 

Shadow Lab

shadowlbI’m doing the soundtrack for Shadow Lab, a stealth game in which you play as a skilled operative sent to uncover the secrets of an ominous underground research lab. The game is procedurally generated, meaning that your goals, the threats you’ll face, and even the level layout are different every time you play!

A friend asked me if I’m feeling “typecast” getting hired to do so many stealth games, but since my natural inclination when there’s danger is to hide in the dark until it goes away, I feel a special connection with the genre, so I’m down with it.

The game is in development by Sparkypants, and indie studio made up of a lot of talent from former AAA dev house Big Huge Games. I’ll have music to share very soon, but in the mean time, check out Shadow Lab on their website!

Interference

Interference is a cyberpunk stealth game about liberating an oppressed city from a despotic government and it’s army of robot police. The player has the power to “glitch” reality; dividing the world around then into a grid pattern and reshaping it at their will. 

Interference is currently in pre-alpha, and was recently Greenlit on Steam!

Check out the website here, and sample a few tracks from the score below. I’m co-writing the Soundtrack with the awesome José Mora-Jiménez.  More coming soon!

 

Gunpoint’s going to the BAFTAs!

awards Hi Everyone!

There was going to be a Microjam this week (and last week), but then I found out that Gunpoint got nominated for two BAFTA awards, and it’s kind of hard to write songs when you’re flailing around on the floor, convulsing and drooling all over the jeans you just got at H & M.

For all you clueless yanks out there like me, the BAFTAs are like the American Academy Awards, except that they actually kind of give a shit about video games as well as Film and TV. Gunpoint got nominated for Best Debut and Best British Game, which means we’re up against crazy things like Grand Theft Auto V, Tearaway, and The Stanley Parable. I’ll be wearing a small ampule around my neck at the awards, and if I manage to capture just a little bit of Davey Wreden’s scent inside of it, I’ll consider it the greatest win of all.

So that’s kind of, I mean, yeah. Huge, gargantuan congrats goes out to John Robert Matz and Francisco Cerda, who also wrote some amazing music for the game, as well as John Roberts and Fabian Van Dommelen, the artists who made it look so great. And of course, Tom Francis who wrote, developed, programed and designed the game, as well as inventing a machine that, upon malfunction, accidentally flung me into a parallel universe where I’m a more successful version of myself.

So while that’s the big news, I figure I’ll use this opportunity to give you guys an update on the other projects I’m working on!

interference carInterference

I’ve mentioned it on the site before, but I’m co-composing the music for a super stylized stealth cyberpunk game along with a guy by the name of José Mora Jimenez, who is insanely talented. We got greenlit on Steam recently, and the project is looking better all the time! Here are a few tracks I’ve done, to get you started.

labShadow Lab

I’m working with the guys over at Sparkypants Games, many of whom are from the former Big Huge Games, which made Kingdoms of Amalur, which I was in love with. They have a fantastic new stealth game in the works, and I’m really excited about the direction the soundtrack is taking. Will be able to share some very soon!

 

hellasHellas

A game where you play through some of the major events of Greek mythology, flinging godly powers around like nobody’s business. The soundtrack is very inspired by Ancient Greek music, and is really different from anything else I’ve ever donr!

 

 

rotpRemnants of the Past

This is a free Phoenix Wright fan game. I’m currently helping them out with the soundtrack, along with my music-bro Jacob Pernell. I know a lot of you probably rolled your eyes as soon as you saw “fan game,” but if you’re a fan of the series like me, I think you should get excited. The dev takes Phoenix Wright really seriously (as seriously as you can take a courtroom drama with magic and psychic powers, anyway) and all the voice work, art, and scriptwriting I’ve seen so far looks incredibly legit. Fingers crossed Capcom doesn’t sue us into oblivion! Did I mention it’ll be free???

Other stuff!

I can’t talk about it yet!

-Ryan

MJ94: Tappa Tappa Tappa

Karate joeHi Everyone!

This week’s Microjam is a short cue, based around what you’d hear at the end of a rhythm game once you successfully beat a level. And by rhythm game, I mean like the ones you’d play on Nintendo DS, tapping along with the stylus. And by Nintendo DS-based rhythm games, I mean Rhythm Heaven. It’s a music queue for Rhythm Heaven, except it’s not official  and it’s not modeled after any other DS rhythm game because no one else made a DS rhythm game that was good because no one else is awesome.

Enjoy!

-Ryan

Powered by WordPress.com.

Up ↑